This is an update to the audio metering plugin I have been developing. Now the peak and average histograms can be realigned by the HIST flex box control. The ticks on the top of the meter can be adjusted in real time to display larger averages and overall peaks across the monitored track.

This is an audio metering plugin I have been developing that allows mixing engineers to monitor what the incoming spectrum looks like in terms of the frequency, phase, and magnitude of an audio signal.

This is a Parametric Equalizer plugin I worked on with Mark Jordan-Kamholz from Sinecure Audio. The plugin allows mixing engineers to cut or boost frequencies along the octave band. The draggable nodes allow the user to easily drag to a target frequency. You can store presets, bypass certain nodes, as well as change the upper or lower peak filters to shelf filters.

Max For Live Master Class

This is a Masterclass course I taught for the online education platform, Aulart.

This is a Delay and Chorus Audio Unit Plugin I developed with C++ and JUCE. Use the download package below to install for Mac OS.

Bit Blaster Game Clone

This is a Bit Blaster game I developed in Unity and wrote the music for.

Fruit Ninja Game Clone

This is a Fruit Ninja game I developed in Unity and wrote the music for.

This is a Ted Ed video I made the sound effects for. The rocks have their own unique shimmer which was composed of tinkling chandeliers and reversed cymbals into reverb. There were a lot of unique whooshes and background sounds created. As the minerals sink through the dirt I used some granular synthesis to simulate the moving of the particles.

This is a Ted Ed video I made the sound effects for. Every bottle has a shake and whoop has a voice behind it that was added in. I implemented footsteps and tried to add sound effects that really give you a sense of joy, sorrow, or uneasiness as different characters enter the scene.